I worked on Riders Republic as a Level Designer for 4 months during the production. Riders Republic is a third and first person racing game made in Anvil where the player compete in a wide variety of extreme sports (Mountain Bike, Skiing, Wingsuit, etc…).
I was working in the world team at Ubisoft Montpellier which was made of Level Designers and Environment Artists and our goal was to fill the world (That had already been generated through world machine) with tracks and races for all the different sports. I have mainly worked on designing and implementing Mountain Bike tracks in cooperation with one Environment Artist.
My job consisted of planning the trajectory of the tracks and then implementing them in engine using mainly procedural tools. Those tools allowed us to modify the terrain, vegetation and rocks to make our tracks fit well in the preexisting environment. But we also placed manually a lot of assets in these tracks to go beyond the limitations of these tools.
I’ve learned a lot working on Riders Republic, it was my first time working on a racing and sports game and with so much procedural tools. I also learned a lot about collaborating with another studio since we were working closely with Ubisoft Annecy.